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  • This is the only move that Captain Falcon uses that is derived from the games that he stars in.
  • If the car crashes into someone with infinite launch resistance, it looks like the victim isn't taken away, but the Final Smash still initiates with the character being struck and still getting the same damage and knockback after the cutscene.
  • The Blue Falcon is the only cinematic Final Smash in Brawl, and the first cinematic Final Smash in the series.
  • This version is taken almost directly from F-Zero GX but seems to employ a number of characteristics from many other F-Zero titles. The Blue Falcon is Captain Falcon's ship in every F-Zero game to date and is playable from the start in all of them. In Event 24: Come On! Blue Falcon!, the player plays as Captain Falcon and must use this Final Smash to KO two R.O.B's before one complete lap of Port Town Aero Dive. What track is it? Where did the machine come from? This is one technique that's an utter mystery. The enemy gets sent to a racetrack, at which point the Blue Falcon screams down at a ridiculous speed and launches the unlucky victim. His beloved ship, the Blue Falcon, roars onto the screen once he touches a foe in front of him. Olimar is fighting before ejecting Captain Falcon, and disappears from the story after this point. The Blue Falcon is seen at the Isle of the Ancients speeding toward the giant R.O.B. The Blue Falcon also appears in The Subspace Emissary as part of Captain Falcon's introduction to the story.

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    The Blue Falcon reappears as a stage element on the Big Blue stage, and is now a stage element on Port Town Aero Dive, racing the other F-Zero racers even when Captain Falcon is in the fight.Īs with all veterans, Captain Falcon received a Final Smash based entirely on the Blue Falcon, where he knocks the opponent into an F-Zero racetrack before ramming them directly at high speeds. However, the design is significantly more detailed, and it remains on the stage for a longer time than it did in the original Super Smash Bros.

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    Brawlĭue to the return of on-screen appearances, Captain Falcon exits the Blue Falcon as part of his on-screen appearance. Initiating Blue Falcon is relatively fast, giving opponents little time to react before being struck, but the initiating hit has a very small hitbox, requiring Captain Falcon to be close to opponents or the Final Smash will not occur. However, the knockback given is dependent on the number of targets the more targets there are increases the chances that after the Final Smash they will collide with one another, reducing the KO potential, though using Blue Falcon on a single target will result in a KO. The Final Smash will deal 40% damage regardless of the number of targets. The screen will then shift back to the normal stage, and the opponents will be launched with horizontal knockback.īlue Falcon can hit multiple opponents, making it useful for attacking grouped enemies. As the affected players get up, Captain Falcon will race through the track and ram the opponent a second time, inflicting heavy damage. Any opponent in the Blue Falcon's path will be knocked onto an F-Zero racetrack, while unaffected opponents will remain in place for the duration of the attack. It will crash through the stage directly in front of Captain Falcon almost immediately after initiating. The Final Smash starts with Captain Falcon calls (saying "Come on! Blue Falcon!") for his F-Zero machine, the Blue Falcon.














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